dev log #6 - API

Since we covered what the user facing language experience looks like in dev log #5, it's a good opportunity to talk about the user facing API experience. The luxe API...

dev log #5 - language

Today we get to talk about a topic everybody loves to get excited about - programming languages! More specifically, we're going to talk about the needs when making games with...

dev log #4 - trajectory

In dev log #3 we spoke about converging our design efforts into a cohesive whole as we approach v1.0.0. This time we take a look a little past...

dev log #3 - convergence

In dev log #2 we spoke about the audience luxe is intended for, and in this third post we'll take a closer look at bringing all the effort spent exploring...

status #3 - assetpacker

A short note: I spoke about this rough and quick assetpacker tool that we used in a few released luxe games before now. People have asked me for it over...

status #2 - device pixels

I've just pushed a change to luxe alpha branch that removes the distinction for high DPI (retina) devices and the window size. See this issue for brief discussion, and this...

dev log #2 - audience

The first luxe dev log spoke of renewed focus and intent and we've been working hard on figuring out the direct path to luxe v1.0.0. Along this path...

status #1 - The year is 2017

The new year has rolled around so it's a good time to talk about the new status posts! Since the last dev log about the status was a significant one,...

dev log #1 - design iterations

The first luxe dev post in it's own space! It seemed fitting to talk a little the design process that is driving the project, and a bit about the road...

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A lovingly handcrafted free cross platform game engine guides • source • twitter • status • dev logs • questions? About luxe is a lovingly handcrafted free, open source cross platform rapid development game engine...