¶
luxe
API (2025.1.2
)¶
luxe: render
module¶
- Atlas
- BlendFactor
- BlendOperation
- Clip
- ColorWriteMask
- CompareFunction
- ComputeLayerDesc
- ComputeLayerInput
- CullMode
- Geometry
- Image
- ImageDesc
- ImageType
- ImageUsage
- IndexType
- InputBuffer
- LayerCompute
- LayerPass
- LoadAction
- Material
- MaterialDesc
- MaterialFunction
- MaterialInput
- MaterialInputBlock
- MaterialInputImage
- MaterialInputType
- MaterialReplace
- PassLayerDesc
- PixelFormat
- Pose
- PoseGraph
- PoseNode
- Primitive
- Render
- RenderDest
- RenderDestColor
- RenderDestDepth
- RenderDestStencil
- RenderLayerDesc
- RenderPathContext
- RenderViewDesc
- SamplerAddressMode
- SamplerMinMagFilter
- SamplerMipFilter
- SamplerState
- SortType
- StencilOperation
- StoreAction
- TextAlign
- TextAttrType
- TextWrapMode
- VertexAttr
- VertexAttrFormat
- VertexFormat
- VertexInputRate
- VertexLayout
- Winding
Atlas¶
import "luxe: render" for Atlas
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- create(size:
Any
, material:Any
) - destroy(atlas:
Any
) - valid(atlas:
Any
) - get_size(atlas:
Any
) - get_material(atlas:
Any
) - rect_add(atlas:
Any
, atlas_image_id:Any
, frame:Any
, rect:Any
, rotated:Any
) - rect_remove(atlas:
Any
, atlas_image_id:Any
) - rect_get_frame(atlas:
Any
, atlas_image:Any
) - rect_get_rect(atlas:
Any
, atlas_image:Any
) - rect_get_rotated(atlas:
Any
, atlas_image:Any
) - rect_exists(atlas:
Any
, atlas_image:Any
)
Any
, material: Any
)
¶unknown
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Any
)
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Any
)
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Any
)
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Any
)
¶unknown
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Any
, atlas_image_id: Any
, frame: Any
, rect: Any
, rotated: Any
)
¶unknown
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Any
, atlas_image_id: Any
)
¶unknown
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Any
, atlas_image: Any
)
¶unknown
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Any
, atlas_image: Any
)
¶unknown
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Any
, atlas_image: Any
)
¶unknown
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Any
, atlas_image: Any
)
¶unknown
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BlendFactor¶
import "luxe: render" for BlendFactor
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- zero
- one
- source_color
- one_minus_source_color
- source_alpha
- one_minus_source_alpha
- destination_color
- one_minus_destination_color
- destination_alpha
- one_minus_destination_alpha
- source_alpha_saturated
- blend_color
- one_minus_blend_color
- blend_alpha
- one_minus_blend_alpha
- invalid
- from_string(value:
Any
)
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Any
)
¶unknown
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BlendOperation¶
import "luxe: render" for BlendOperation
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- add
- subtract
- reverse_subtract
- min
- max
- from_string(value:
Any
)
unknown
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unknown
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unknown
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unknown
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Any
)
¶unknown
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Clip¶
import "luxe: render" for Clip
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- get_duration(clip:
Clip
)
Clip
)
¶Num
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ColorWriteMask¶
import "luxe: render" for ColorWriteMask
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unknown
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Any
)
¶unknown
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Any
)
¶unknown
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CompareFunction¶
import "luxe: render" for CompareFunction
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- never
- less
- equal
- less_equal
- greater
- not_equal
- greater_equal
- always
- from_string(value:
Any
)
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unknown
no docs found
Any
)
¶unknown
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ComputeLayerDesc¶
import "luxe: render" for ComputeLayerDesc
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- new()
- display_id
- display_id=(v : String)
- compute_id
- compute_id=(v : String)
- dimensions
- inputs
- inputs=(v : List)
- x
- x=(v : Num)
- y
- y=(v : Num)
- z
- z=(v : Num)
ComputeLayerDesc
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String
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unknown
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String
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unknown
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Float3
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List
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unknown
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Num
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unknown
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Num
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unknown
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Num
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unknown
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ComputeLayerInput¶
import "luxe: render" for ComputeLayerInput
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String
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String
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String
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InputBuffer
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Any
, type: String
, input: String
, buffer: InputBuffer
)
¶ComputeLayerInput
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CullMode¶
import "luxe: render" for CullMode
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- none
- front
- back
- from_string(value:
Any
)
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Any
)
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Geometry¶
import "luxe: render" for Geometry
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- create(primitive:
Any
, material:Any
, index_count:Any
, index_type:Any
, index_buffer:Any
) - create(primitive:
Any
, material:Any
, vert_count:Any
) - destroy(geo:
Any
) - valid(geo:
Any
) - set_world_matrix(geo:
Any
, world:Any
) - set_vertex_buffer(geo:
Any
, index:Any
, vertex_buffer:Any
) - get_vertex_buffer(geo:
Any
, index:Any
) - get_index_buffer(geo:
Any
) - set_instance_count(geo:
Any
, count:Any
) - get_instance_count(geo:
Any
) - set_vert_count(geo:
Any
, count:Any
) - set_material(geo:
Any
, material:Any
) - set_stencil_references(geo:
Any
, back:Any
, front:Any
) - set_stencil_reference(geo:
Any
, value:Any
) - set_aabb(geo:
Any
, center_x:Any
, center_y:Any
, center_z:Any
, radius_x:Any
, radius_y:Any
, radius_z:Any
) - get_aabb(geo:
Any
) - get_world_obb(geo:
Any
) - get_vert_count(geo:
Any
) - get_material(geo:
Any
) - obb_intersect_ray(geo:
Any
, ray_x:Any
, ray_y:Any
, ray_z:Any
, ray_dir_x:Any
, ray_dir_y:Any
, ray_dir_z:Any
) - layer_include_add(geo:
Any
, layer_id:Any
) - layer_include_remove(geo:
Any
, layer_id:Any
) - layer_exclude_add(geo:
Any
, layer_id:Any
) - layer_exclude_remove(geo:
Any
, layer_id:Any
)
Any
, material: Any
, index_count: Any
, index_type: Any
, index_buffer: Any
)
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Any
, material: Any
, vert_count: Any
)
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Any
)
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Any
)
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Any
, world: Any
)
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Any
, index: Any
, vertex_buffer: Any
)
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Any
, index: Any
)
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Any
)
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Any
, count: Any
)
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Any
)
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Any
, count: Any
)
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Any
, material: Any
)
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Any
, back: Any
, front: Any
)
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Any
, value: Any
)
¶unknown
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Any
, center_x: Any
, center_y: Any
, center_z: Any
, radius_x: Any
, radius_y: Any
, radius_z: Any
)
¶unknown
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Any
)
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Any
)
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Any
)
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Any
)
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Any
, ray_x: Any
, ray_y: Any
, ray_z: Any
, ray_dir_x: Any
, ray_dir_y: Any
, ray_dir_z: Any
)
¶unknown
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Any
, layer_id: Any
)
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Any
, layer_id: Any
)
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Any
, layer_id: Any
)
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Any
, layer_id: Any
)
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Image¶
import "luxe: render" for Image
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- create(desc:
Any
) - redefine(image:
Any
, desc:Any
) - destroy(name:
Any
) - valid(name:
Any
) - get_resource(name:
Any
) - generate_mipmaps(image:
Any
) - update(image:
Any
, x:Any
, y:Any
, w:Any
, h:Any
, level:Any
, slice:Any
, bytes:Any
) - get_type(image:
Any
) - get_width(image:
Any
) - get_height(image:
Any
) - get_depth(image:
Any
) - get_pixel_format(image:
Any
) - get_mipmap_levels(image:
Any
) - get_array_length(image:
Any
) - get_sample_count(image:
Any
) - get_bytes(image:
Any
, into_bytes:Any
)
Any
)
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Any
, desc: Any
)
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Any
)
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Any
)
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Any
)
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Any
)
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Any
, x: Any
, y: Any
, w: Any
, h: Any
, level: Any
, slice: Any
, bytes: Any
)
¶unknown
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Any
)
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Any
)
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Any
)
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Any
)
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Any
)
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Any
)
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Any
)
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Any
)
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Any
, into_bytes: Any
)
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ImageDesc¶
import "luxe: render" for ImageDesc
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- display_id
- display_id=(v : Any)
- type
- type=(v : Any)
- pixel_format
- pixel_format=(v : Any)
- width
- width=(v : Any)
- height
- height=(v : Any)
- depth
- depth=(v : Any)
- mipmap_levels
- mipmap_levels=(v : Any)
- array_length
- array_length=(v : Any)
- sample_count
- sample_count=(v : Any)
- usage
- usage=(v : Any)
- new()
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ImageDesc
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ImageType¶
import "luxe: render" for ImageType
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- invalid
- image1D
- image1DArray
- image2D
- image2DArray
- image2DMultisample
- imageCube
- imageCubeArray
- image3D
- from_string(value:
Any
) - name(value:
Any
)
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)
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)
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ImageUsage¶
import "luxe: render" for ImageUsage
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IndexType¶
import "luxe: render" for IndexType
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unknown
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Any
)
¶unknown
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InputBuffer¶
import "luxe: render" for InputBuffer
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String
, type: String
, input: String
, N: Num
)
¶InputBuffer
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InputBuffer
, data: String
)
¶unknown
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LayerCompute¶
import "luxe: render" for LayerCompute
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unknown
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unknown
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ComputeLayerDesc
)
¶LayerCompute
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ComputeLayerDesc
)
¶unknown
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RenderPath
)
¶unknown
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LayerPass¶
import "luxe: render" for LayerPass
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- id
- id=(v : Any)
- new(pass:
Any
) - queue(path:
Any
) - new(path:
Any
, pass:Any
) - create_dest(pass:
Any
) - update_material(desc:
Any
) - create_material(pass:
PassLayerDesc
)
unknown
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unknown
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Any
)
¶LayerPass
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Any
)
¶unknown
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Any
, pass: Any
)
¶LayerPass
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Any
)
¶unknown
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Any
)
¶unknown
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PassLayerDesc
)
¶unknown
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LoadAction¶
import "luxe: render" for LoadAction
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unknown
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unknown
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unknown
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Material¶
import "luxe: render" for Material
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- create(basis_type:
Any
) - clone(material:
Any
) - destroy(material:
Any
) - valid(material:
Any
) - undefine(name:
Any
) - get_source_id(material:
Any
) - set_source_id(material:
Any
, source_id:Any
) - set_stencil_references(material:
Any
, back:Any
, front:Any
) - set_stencil_reference(material:
Any
, value:Any
) - get_input_image(material:
Any
, name:Any
) - has_input(material:
Any
, name:Any
) - is_input_array(material:
Any
, name:Any
) - set_input(material:
Any
, name:Any
, value:Any
) - define(name:
Any
, desc:Any
)
Any
)
¶unknown
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Any
)
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Any
)
¶unknown
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Any
)
¶unknown
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Any
)
¶unknown
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Any
)
¶unknown
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Any
, source_id: Any
)
¶unknown
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Any
, back: Any
, front: Any
)
¶unknown
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Any
, value: Any
)
¶unknown
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Any
, name: Any
)
¶unknown
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Any
, name: Any
)
¶unknown
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Any
, name: Any
)
¶unknown
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Any
, name: Any
, value: Any
)
¶unknown
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Any
, desc: Any
)
¶unknown
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MaterialDesc¶
import "luxe: render" for MaterialDesc
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- new()
- vertex_format
- vertex_format=(v : Any)
- vertex
- vertex=(v : Any)
- fragment
- fragment=(v : Any)
- geometry
- geometry=(v : Any)
- depth_bias_enabled
- depth_bias_enabled=(v : Any)
- depth_bias
- depth_bias=(v : Any)
- depth_bias_slope_scale
- depth_bias_slope_scale=(v : Any)
- depth_test
- depth_test=(v : Any)
- depth_write
- depth_write=(v : Any)
- depth_compare
- depth_compare=(v : Any)
- stencil_test
- stencil_test=(v : Any)
- write_mask
- write_mask=(v : Any)
- blending
- blending=(v : Any)
- alpha_blend
- alpha_blend=(v : Any)
- rgb_blend
- rgb_blend=(v : Any)
- src_alpha
- src_alpha=(v : Any)
- src_rgb
- src_rgb=(v : Any)
- dest_alpha
- dest_alpha=(v : Any)
- dest_rgb
- dest_rgb=(v : Any)
- blend_color
- blend_color=(v : Any)
- cull
- cull=(v : Any)
- winding
- winding=(v : Any)
- layers
- layers=(v : Any)
- inputs
- inputs=(v : Any)
- blocks
- blocks=(v : Any)
- replace
- replace=(v : Any)
- stencil_back_failure_stencil
- stencil_back_failure_stencil=(v : Any)
- stencil_back_failure_depth
- stencil_back_failure_depth=(v : Any)
- stencil_back_pass_depth_stencil
- stencil_back_pass_depth_stencil=(v : Any)
- stencil_back_compare
- stencil_back_compare=(v : Any)
- stencil_back_mask_read
- stencil_back_mask_read=(v : Any)
- stencil_back_mask_write
- stencil_back_mask_write=(v : Any)
- stencil_back_reference
- stencil_back_reference=(v : Any)
- stencil_front_failure_stencil
- stencil_front_failure_stencil=(v : Any)
- stencil_front_failure_depth
- stencil_front_failure_depth=(v : Any)
- stencil_front_pass_depth_stencil
- stencil_front_pass_depth_stencil=(v : Any)
- stencil_front_compare
- stencil_front_compare=(v : Any)
- stencil_front_mask_read
- stencil_front_mask_read=(v : Any)
- stencil_front_mask_write
- stencil_front_mask_write=(v : Any)
- stencil_front_reference
- stencil_front_reference=(v : Any)
MaterialDesc
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MaterialFunction¶
import "luxe: render" for MaterialFunction
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MaterialFunction
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MaterialInput¶
import "luxe: render" for MaterialInput
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- name
- name=(name : Any)
- type
- type=(type : Any)
- value
- value=(value : Any)
- count
- count=(count : Any)
- new()
- new(name:
Any
, type:Any
, value:Any
, count:Any
) - new(name:
Any
, type:Any
, value:Any
) - init(name:
Any
, type:Any
, value:Any
, count:Any
)
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MaterialInput
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Any
, type: Any
, value: Any
, count: Any
)
¶MaterialInput
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Any
, type: Any
, value: Any
)
¶MaterialInput
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Any
, type: Any
, value: Any
, count: Any
)
¶unknown
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MaterialInputBlock¶
import "luxe: render" for MaterialInputBlock
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- get_defined(name:
Any
) - has_input(block:
Any
, name:Any
) - is_input_array(block:
Any
, name:Any
) - set_floats(block:
MaterialInputBlock
, name:String
, value:Floats
) - set_bytes(block:
MaterialInputBlock
, name:String
, value:Bytes
) - set(block:
Any
, name:Any
, value:Any
)
Any
)
¶unknown
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Any
, name: Any
)
¶unknown
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Any
, name: Any
)
¶unknown
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MaterialInputBlock
, name: String
, value: Floats
)
¶unknown
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MaterialInputBlock
, name: String
, value: Bytes
)
¶unknown
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Any
, name: Any
, value: Any
)
¶unknown
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MaterialInputImage¶
import "luxe: render" for MaterialInputImage
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- image
- image=(image : Any)
- type
- type=(type : Any)
- sampler
- sampler=(value : Any)
- new()
- new(in_image:
Any
, in_sampler:Any
) - new(in_image:
Any
, in_sampler:Any
, in_type:Any
)
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MaterialInputImage
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Any
, in_sampler: Any
)
¶MaterialInputImage
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Any
, in_sampler: Any
, in_type: Any
)
¶MaterialInputImage
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MaterialInputType¶
import "luxe: render" for MaterialInputType
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- invalid
- bool
- bool2
- bool4
- int
- int2
- int4
- uint
- uint2
- uint4
- float
- float2
- float4
- mat4
- image
- from_string(value:
Any
) - name(value:
Any
) - size_of(value:
Any
) - default_of(value:
Any
)
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Any
)
¶unknown
no docs found
Any
)
¶unknown
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Any
)
¶unknown
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Any
)
¶unknown
no docs found
MaterialReplace¶
import "luxe: render" for MaterialReplace
no docs found
unknown
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unknown
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unknown
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unknown
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MaterialReplace
no docs found
PassLayerDesc¶
import "luxe: render" for PassLayerDesc
no docs found
- new()
- display_id
- display_id=(v : Any)
- dest
- dest=(v : Any)
- basis
- basis=(v : Any)
- inputs
- inputs=(v : Any)
- targets
- targets=(v : Any)
- vertex=(v : Any)
- vertex
- fragment=(v : Any)
- fragment
- clear_color
- clear_color=(v : Any)
- clear_depth
- clear_depth=(v : Any)
- blending
- blending=(v : Any)
- write_mask
- write_mask=(v : Any)
- depth_test
- depth_test=(v : Any)
- depth_write
- depth_write=(v : Any)
- depth_compare
- depth_compare=(v : Any)
PassLayerDesc
no docs found
unknown
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unknown
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unknown
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unknown
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unknown
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unknown
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unknown
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unknown
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unknown
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PixelFormat¶
import "luxe: render" for PixelFormat
no docs found
- invalid
- rgb8Unorm
- rgb8Unorm_srgb
- rgb8Snorm
- rgb8Uint
- rgb8Sint
- rgb16Unorm
- rgb16Snorm
- rgb16Uint
- rgb16Sint
- rgb16Float
- rgb32Uint
- rgb32Sint
- rgb32Float
- rgba8Unorm
- rgba8Unorm_srgb
- rgba8Snorm
- rgba8Uint
- rgba8Sint
- rgba16Unorm
- rgba16Snorm
- rgba16Uint
- rgba16Sint
- rgba16Float
- rgba32Uint
- rgba32Sint
- rgba32Float
- r11g11b10Float
- bgra8Unorm
- bgra8Unorm_srgb
- depth16Unorm
- depth32Float
- stencil8
- depth24Unorm_stencil8
- depth32Float_stencil8
- bc1_rgba
- bc3_rgba
- r8Unorm
- r8Snorm
- r8Uint
- r8Sint
- rg8Unorm
- rg8Snorm
- rg8Uint
- rg8Sint
- r16Uint
- r16Sint
- r16Float
- rg16Uint
- rg16Sint
- rg16Float
- r32Uint
- r32Sint
- r32Float
- rg32Uint
- rg32Sint
- rg32Float
- from_string(value:
Any
) - name(value:
Any
)
unknown
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unknown
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unknown
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unknown
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unknown
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unknown
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unknown
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unknown
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unknown
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unknown
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Any
)
¶unknown
no docs found
Any
)
¶unknown
no docs found
Pose¶
import "luxe: render" for Pose
no docs found
- create(skeleton:
Skeleton
) - destroy(pose:
Pose
) - reset(pose:
Pose
) - copy(from:
Pose
, to:Pose
) - get_bone_pos_joint(pose:
Pose
, bone_id:String
) - get_bone_pos(pose:
Pose
, bone_id:String
) - get_bone_up(pose:
Pose
, bone_id:String
) - get_bone_forward(pose:
Pose
, bone_id:String
) - get_bone_right(pose:
Pose
, bone_id:String
)
Skeleton
)
¶Pose
no docs found
Pose
)
¶None
no docs found
Pose
)
¶None
no docs found
Pose
, to: Pose
)
¶None
no docs found
Pose
, bone_id: String
)
¶Float3
no docs found
Pose
, bone_id: String
)
¶Float3
no docs found
Pose
, bone_id: String
)
¶Float3
no docs found
Pose
, bone_id: String
)
¶Float3
no docs found
Pose
, bone_id: String
)
¶Float3
no docs found
PoseGraph¶
import "luxe: render" for PoseGraph
no docs found
- create(skeleton:
Skeleton
) - destroy(graph:
PoseGraph
) - valid(graph:
PoseGraph
) - tick(graph:
PoseGraph
, delta:Num
) - pose(graph:
PoseGraph
) - set_time(graph:
PoseGraph
, time:Num
) - get_time(graph:
PoseGraph
) - node_add(graph:
PoseGraph
, node:PoseNode
) - node_remove(graph:
PoseGraph
, index:Num
) - node_at(graph:
PoseGraph
, index:Num
) - node_index(graph:
PoseGraph
, node:PoseNode
) - node_count(graph:
PoseGraph
)
Skeleton
)
¶unknown
no docs found
PoseGraph
)
¶unknown
no docs found
PoseGraph
)
¶Bool
no docs found
PoseGraph
, delta: Num
)
¶unknown
no docs found
PoseGraph
)
¶Pose
no docs found
PoseGraph
, time: Num
)
¶unknown
no docs found
PoseGraph
)
¶Num
no docs found
PoseGraph
, node: PoseNode
)
¶unknown
no docs found
PoseGraph
, index: Num
)
¶unknown
no docs found
PoseGraph
, index: Num
)
¶PoseNode
no docs found
PoseGraph
, node: PoseNode
)
¶Num
no docs found
PoseGraph
)
¶Num
no docs found
PoseNode¶
import "luxe: render" for PoseNode
no docs found
- create(node_type_id:
String
) - destroy(node:
PoseNode
) - valid(node:
PoseNode
) - pose(node:
PoseNode
) - block(node:
PoseNode
) - input(node:
PoseNode
)
String
)
¶unknown
no docs found
PoseNode
)
¶unknown
no docs found
PoseNode
)
¶Bool
no docs found
PoseNode
)
¶Pose
no docs found
PoseNode
)
¶Block
no docs found
PoseNode
)
¶Any
no docs found
Primitive¶
import "luxe: render" for Primitive
no docs found
- point
- line
- line_strip
- triangle
- triangle_strip
- from_string(value:
Any
)
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
Any
)
¶unknown
no docs found
Render¶
import "luxe: render" for Render
no docs found
- dispatch(library:
String
, function:String
, x:Num
, y:Num
, z:Num
) - submit(set:
RenderSet
, target_path:RenderPath
, target_resource:String
, target_region:Float4
, mat_proj:Floats
, mat_view:Floats
) - submit_now(set:
RenderSet
, target_path:RenderPath
, target_resource:String
, target_region:Float4
, mat_proj:Floats
, mat_view:Floats
) - submit_fn(set:
RenderSet
, target_path:String
, target_resource:String
, target_region:Float4
, mat_proj:Floats
, mat_view:Floats
, settings:Maps
, fn:Fn
) - create_set()
- destroy_set(set:
RenderSet
) - valid_set(set:
RenderSet
) - set_add(set:
RenderSet
, geo:Geometry
) - set_remove(set:
RenderSet
, geo:Geometry
) - set_get_geometry(set:
RenderSet
, into:List
) - set_get_count(set:
RenderSet
) - create_path()
- destroy_path(path:
RenderPath
) - valid_path(path:
RenderPath
) - window_w()
- window_h()
- window_state()
- window_focus()
- window_hide(state:
Any
) - drawable_w()
- drawable_h()
- drawable_ratio()
- window_set_title(title:
String
) - get_path_vertices(into_pos:
Any
, offset_pos:Any
, stride_pos:Any
, into_color:Any
, offset_color:Any
, stride_color:Any
, points:Any
, color:Any
, thickness:Any
, cap:Any
, join:Any
, closed:Any
, miter_limit:Any
) - get_path_vertex_count(points:
Any
, thickness:Any
, cap:Any
, join:Any
, closed:Any
, miter_limit:Any
) - push_render_dest(dest:
Any
, into:Any
) - path_add_render_layers(path:
Any
, name:Any
, layers_add:Any
, layer:Any
) - path_add_render_layers(path:
Any
, name:Any
, layers_add:Any
, layers_exclude:Any
, layer:RenderLayerDesc
) - path_add_render_layer(path:
Any
, name:Any
, layer:RenderLayerDesc
) - path_add_compute_layer(path:
Any
, compute_id:Any
, display:Any
, dimensions:Any
, inputs:Any
) - path_add_pass_layer(path:
Any
, name:Any
, dest:Any
, material:Any
) - path_remove(path:
Any
, name:Any
) - path_update(path:
Any
, name:Any
, layer:RenderLayerDesc
) - define_compute(name:
String
, library:String
, function:String
, blocks:List
) - undefine_compute(name:
Any
) - undefine_sampler_state(name:
Any
) - define_sampler_state(name:
Any
, desc:Any
) - define_vertex_format(name:
Any
, desc:Any
) - undefine_vertex_format(name:
Any
) - define_resource(name:
Any
, image:Any
) - resource_get_image(name:
Any
) - undefine_resource(name:
Any
) - create_vertex_buffer(data:
Any
, length:Any
) - vertex_buffer_get_size(vertex_buffer:
Any
) - vertex_buffer_get_data(vertex_buffer:
Any
, into:Any
, length:Any
, offset:Any
) - vertex_buffer_replace(vertex_buffer:
Any
, data:Any
, length:Any
) - vertex_buffer_update(vertex_buffer:
Any
, data:Any
, length:Any
, data_src_offset:Any
, dest_offset:Any
) - destroy_vertex_buffer(vertex_buffer:
Any
) - create_index_buffer(data:
Any
, length:Any
) - create_index_buffer32(data:
Any
, length:Any
) - index_buffer_get_size(index_buffer:
Any
) - index_buffer_get_data(index_buffer:
Any
, into:Any
, length:Any
, offset:Any
) - index_buffer_replace(index_buffer:
Any
, data:Any
, length:Any
) - index_buffer_update(index_buffer:
Any
, data:Any
, length:Any
, data_src_offset:Any
, dest_offset:Any
) - destroy_index_buffer(index_buffer:
Any
) - create_text(material:
Any
, default_size:Any
, default_font:Any
, default_color:Any
, render_set:Any
) - destroy_text(text:
Any
) - valid_text(text:
Any
) - text_attr_clear(text:
Any
) - text_set_text_buffer(text:
Any
, string:Any
) - text_set_attr(text:
Text
, start:Num
, length:Num
, type:TextAttrType
, key:String
, value:Any
) - text_set_outline(text:
Text
, radius:Num
, softness:Num
, color:Color
, offset:Float2
) - text_set_shadow(text:
Text
, radius:Num
, softness:Num
, color:Color
, offset:Float2
) - text_set_pos(text:
Any
, x:Any
, y:Any
, z:Any
) - text_set_align(text:
Any
, align:Any
, align_vertical:Any
) - text_set_bounds(text:
Any
, x:Any
, y:Any
, w:Any
, h:Any
) - text_commit(text:
Any
) - text_get_geometry(text:
Any
) - text_get_extents(text:
Any
, offset:Any
, count:Any
) - text_get_extents(text:
Any
) - text_get_character_bounds(text:
Any
, index:Any
) - text_set_text(text:
Any
, string:Any
) - kVertexAttributes
- kColorTargets
- kMaterialLayerTargets
- kMaterialInputs
- kMaterialReplace
- kMaterialPassUsage
- kStencilUnset
String
, function: String
, x: Num
, y: Num
, z: Num
)
¶None
Dispatch a compute function directly (todo: doesn't have a way to get inputs atm)
RenderSet
, target_path: RenderPath
, target_resource: String
, target_region: Float4
, mat_proj: Floats
, mat_view: Floats
)
¶unknown
no docs found
RenderSet
, target_path: RenderPath
, target_resource: String
, target_region: Float4
, mat_proj: Floats
, mat_view: Floats
)
¶unknown
no docs found
RenderSet
, target_path: String
, target_resource: String
, target_region: Float4
, mat_proj: Floats
, mat_view: Floats
, settings: Maps
, fn: Fn
)
¶unknown
no docs found
RenderSet
no docs found
RenderSet
)
¶None
no docs found
RenderSet
)
¶unknown
no docs found
RenderSet
, geo: Geometry
)
¶unknown
no docs found
RenderSet
, geo: Geometry
)
¶unknown
no docs found
RenderSet
, into: List
)
¶unknown
no docs found
RenderSet
)
¶unknown
no docs found
RenderPath
no docs found
RenderPath
)
¶unknown
no docs found
RenderPath
)
¶unknown
no docs found
Num
no docs found
Num
no docs found
unknown
no docs found
unknown
no docs found
Any
)
¶unknown
no docs found
Num
no docs found
Num
no docs found
Num
no docs found
String
)
¶None
no docs found
Any
, offset_pos: Any
, stride_pos: Any
, into_color: Any
, offset_color: Any
, stride_color: Any
, points: Any
, color: Any
, thickness: Any
, cap: Any
, join: Any
, closed: Any
, miter_limit: Any
)
¶unknown
no docs found
Any
, thickness: Any
, cap: Any
, join: Any
, closed: Any
, miter_limit: Any
)
¶unknown
no docs found
Any
, into: Any
)
¶unknown
no docs found
Any
, name: Any
, layers_add: Any
, layer: Any
)
¶unknown
no docs found
Any
, name: Any
, layers_add: Any
, layers_exclude: Any
, layer: RenderLayerDesc
)
¶unknown
no docs found
Any
, name: Any
, layer: RenderLayerDesc
)
¶unknown
no docs found
Any
, compute_id: Any
, display: Any
, dimensions: Any
, inputs: Any
)
¶unknown
no docs found
Any
, name: Any
, dest: Any
, material: Any
)
¶unknown
no docs found
Any
, name: Any
)
¶unknown
no docs found
Any
, name: Any
, layer: RenderLayerDesc
)
¶unknown
no docs found
String
, library: String
, function: String
, blocks: List
)
¶unknown
no docs found
Any
)
¶unknown
no docs found
Any
)
¶unknown
no docs found
Any
, desc: Any
)
¶unknown
no docs found
Any
, desc: Any
)
¶unknown
no docs found
Any
)
¶unknown
no docs found
Any
, image: Any
)
¶unknown
no docs found
Any
)
¶unknown
no docs found
Any
)
¶unknown
no docs found
Any
, length: Any
)
¶unknown
no docs found
Any
)
¶unknown
no docs found
Any
, into: Any
, length: Any
, offset: Any
)
¶unknown
no docs found
Any
, data: Any
, length: Any
)
¶unknown
no docs found
Any
, data: Any
, length: Any
, data_src_offset: Any
, dest_offset: Any
)
¶unknown
no docs found
Any
)
¶unknown
no docs found
Any
, length: Any
)
¶unknown
no docs found
Any
, length: Any
)
¶unknown
no docs found
Any
)
¶unknown
no docs found
Any
, into: Any
, length: Any
, offset: Any
)
¶unknown
no docs found
Any
, data: Any
, length: Any
)
¶unknown
no docs found
Any
, data: Any
, length: Any
, data_src_offset: Any
, dest_offset: Any
)
¶unknown
no docs found
Any
)
¶unknown
no docs found
Any
, default_size: Any
, default_font: Any
, default_color: Any
, render_set: Any
)
¶unknown
no docs found
Any
)
¶unknown
no docs found
Any
)
¶unknown
no docs found
Any
)
¶unknown
no docs found
Any
, string: Any
)
¶unknown
no docs found
Text
, start: Num
, length: Num
, type: TextAttrType
, key: String
, value: Any
)
¶None
no docs found
Text
, radius: Num
, softness: Num
, color: Color
, offset: Float2
)
¶unknown
no docs found
Text
, radius: Num
, softness: Num
, color: Color
, offset: Float2
)
¶unknown
no docs found
Any
, x: Any
, y: Any
, z: Any
)
¶unknown
no docs found
Any
, align: Any
, align_vertical: Any
)
¶unknown
no docs found
Any
, x: Any
, y: Any
, w: Any
, h: Any
)
¶unknown
no docs found
Any
)
¶unknown
no docs found
Any
)
¶unknown
no docs found
Any
, offset: Any
, count: Any
)
¶unknown
no docs found
Any
)
¶unknown
no docs found
Any
, index: Any
)
¶unknown
no docs found
Any
, string: Any
)
¶unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
RenderDest¶
import "luxe: render" for RenderDest
no docs found
- target_region
- color
- depth
- stencil
- color=(color : Any)
- depth=(depth : Any)
- stencil=(stencil : Any)
- new()
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
RenderDest
no docs found
RenderDestColor¶
import "luxe: render" for RenderDestColor
no docs found
- render_target
- render_target=(render_target : Any)
- clear_color
- clear_color=(clear_color : Any)
- load_action
- load_action=(load_action : Any)
- store_action
- store_action=(store_action : Any)
- level
- level=(level : Any)
- slice
- slice=(slice : Any)
- depth
- depth=(depth : Any)
- new()
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
RenderDestColor
no docs found
RenderDestDepth¶
import "luxe: render" for RenderDestDepth
no docs found
- render_target
- render_target=(render_target : Any)
- clear_depth
- clear_depth=(clear_depth : Any)
- load_action
- load_action=(load_action : Any)
- store_action
- store_action=(store_action : Any)
- level
- level=(level : Any)
- slice
- slice=(slice : Any)
- depth
- depth=(depth : Any)
- new()
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
RenderDestDepth
no docs found
RenderDestStencil¶
import "luxe: render" for RenderDestStencil
no docs found
- render_target
- render_target=(render_target : Any)
- clear_stencil
- clear_stencil=(clear_stencil : Any)
- load_action
- load_action=(load_action : Any)
- store_action
- store_action=(store_action : Any)
- level
- level=(level : Any)
- slice
- slice=(slice : Any)
- depth
- depth=(depth : Any)
- new()
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
RenderDestStencil
no docs found
RenderLayerDesc¶
import "luxe: render" for RenderLayerDesc
no docs found
- display_id
- display_id=(display_id : Any)
- sort
- sort=(sort : Any)
- material_override
- material_override=(material_override : Any)
- replace_tag
- replace_tag=(replace_tag : Any)
- dest
- dest=(dest : Any)
- new()
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
RenderLayerDesc
no docs found
RenderPathContext¶
import "luxe: render" for RenderPathContext
no docs found
- settings
- new(path:
String
, settings:Map
) - path
- change_path(path:
String
) - layer_render(name:
String
, render_layer_desc:RenderLayerDesc
) - layers_render(name:
Any
, layers_add:Any
, render_layer_desc:Any
) - layers_render(name:
Any
, layers_add:Any
, layers_exclude:Any
, render_layer_desc:Any
) - layer_pass(pass_layer_desc:
Any
) - layer_compute(compute_layer_desc:
ComputeLayerDesc
) - get(key:
Any
, default:Any
) - set(key:
Any
, value:Any
)
Map
no docs found
String
, settings: Map
)
¶RenderPathContext
no docs found
String
no docs found
String
)
¶unknown
no docs found
String
, render_layer_desc: RenderLayerDesc
)
¶unknown
no docs found
Any
, layers_add: Any
, render_layer_desc: Any
)
¶unknown
no docs found
Any
, layers_add: Any
, layers_exclude: Any
, render_layer_desc: Any
)
¶unknown
no docs found
Any
)
¶unknown
no docs found
ComputeLayerDesc
)
¶unknown
no docs found
Any
, default: Any
)
¶unknown
no docs found
Any
, value: Any
)
¶unknown
no docs found
RenderViewDesc¶
import "luxe: render" for RenderViewDesc
no docs found
- target
- target=(v : Any)
- target(v:
Any
) - path
- path=(v : Any)
- path(v:
Any
) - region
- region=(v : Any)
- region(v:
Any
) - settings
- settings=(v : Any)
- settings(v:
Any
) - new(target_resource:
Any
, target_path:Any
, target_region:Any
, target_settings:Any
) - new()
unknown
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unknown
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Any
)
¶unknown
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unknown
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unknown
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Any
)
¶unknown
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unknown
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unknown
no docs found
Any
)
¶unknown
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unknown
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unknown
no docs found
Any
)
¶unknown
no docs found
Any
, target_path: Any
, target_region: Any
, target_settings: Any
)
¶RenderViewDesc
no docs found
RenderViewDesc
no docs found
SamplerAddressMode¶
import "luxe: render" for SamplerAddressMode
no docs found
- clamp_to_edge
- repeat
- mirror_repeat
- from_string(value:
Any
)
unknown
no docs found
unknown
no docs found
unknown
no docs found
Any
)
¶unknown
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SamplerMinMagFilter¶
import "luxe: render" for SamplerMinMagFilter
no docs found
- nearest
- linear
- from_string(value:
Any
)
unknown
no docs found
unknown
no docs found
Any
)
¶unknown
no docs found
SamplerMipFilter¶
import "luxe: render" for SamplerMipFilter
no docs found
- none
- nearest
- linear
- from_string(value:
Any
)
unknown
no docs found
unknown
no docs found
unknown
no docs found
Any
)
¶unknown
no docs found
SamplerState¶
import "luxe: render" for SamplerState
no docs found
- new()
- address_r
- address_r=(v : Any)
- address_s
- address_s=(v : Any)
- address_t
- address_t=(v : Any)
- filter_min
- filter_min=(v : Any)
- filter_mag
- filter_mag=(v : Any)
- filter_mip
- filter_mip=(v : Any)
SamplerState
no docs found
unknown
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unknown
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unknown
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unknown
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unknown
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unknown
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unknown
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unknown
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SortType¶
import "luxe: render" for SortType
no docs found
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unknown
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unknown
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unknown
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unknown
no docs found
StencilOperation¶
import "luxe: render" for StencilOperation
no docs found
- keep
- zero
- replace
- increment_clamp
- decrement_clamp
- invert
- increment_wrap
- decrement_wrap
- invalid
- from_string(value:
Any
)
unknown
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unknown
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unknown
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unknown
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unknown
no docs found
unknown
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unknown
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unknown
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unknown
no docs found
Any
)
¶unknown
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StoreAction¶
import "luxe: render" for StoreAction
no docs found
unknown
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unknown
no docs found
TextAlign¶
import "luxe: render" for TextAlign
no docs found
unknown
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unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
Any
)
¶unknown
no docs found
Any
)
¶unknown
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TextAttrType¶
import "luxe: render" for TextAttrType
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
Any
)
¶unknown
no docs found
TextWrapMode¶
import "luxe: render" for TextWrapMode
no docs found
- unknown
- none
- word
- from_string(value:
Any
) - name(value:
Any
)
unknown
no docs found
unknown
no docs found
unknown
no docs found
Any
)
¶unknown
no docs found
Any
)
¶unknown
no docs found
VertexAttr¶
import "luxe: render" for VertexAttr
no docs found
- new(name:
Any
) - name
- name=(v : Any)
- format
- format=(v : Any)
- offset
- offset=(v : Any)
- buffer_index
- buffer_index=(v : Any)
Any
)
¶VertexAttr
no docs found
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unknown
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unknown
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unknown
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unknown
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unknown
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unknown
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VertexAttrFormat¶
import "luxe: render" for VertexAttrFormat
no docs found
- invalid
- bool
- bool2
- bool3
- bool4
- int
- int2
- int3
- int4
- uint
- uint2
- uint3
- uint4
- float
- float2
- float3
- float4
- double
- double2
- double3
- double4
- mat4
- from_string(value:
Any
) - size_of(value:
Any
)
unknown
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unknown
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unknown
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unknown
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unknown
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unknown
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unknown
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unknown
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unknown
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unknown
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unknown
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unknown
no docs found
unknown
no docs found
unknown
no docs found
unknown
no docs found
Any
)
¶unknown
no docs found
Any
)
¶unknown
no docs found
VertexFormat¶
import "luxe: render" for VertexFormat
no docs found
- new()
- attributes
- attributes=(v : Any)
- layouts
- layouts=(v : Any)
VertexFormat
no docs found
unknown
no docs found
unknown
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unknown
no docs found
unknown
no docs found
VertexInputRate¶
import "luxe: render" for VertexInputRate
no docs found
- vertex
- instance
- from_string(value:
Any
)
unknown
no docs found
unknown
no docs found
Any
)
¶unknown
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VertexLayout¶
import "luxe: render" for VertexLayout
no docs found
VertexLayout
no docs found
unknown
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unknown
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Winding¶
import "luxe: render" for Winding
no docs found
- clockwise
- counter_clockwise
- from_string(value:
Any
)
unknown
no docs found
unknown
no docs found
Any
)
¶unknown
no docs found