¶
luxe
API (2025.1.2
)¶
luxe: system/mesh.modifier
module¶
Data¶
import "luxe: system/mesh.modifier" for Data
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var mesh : Asset = null
var material : Asset = null
var instanced : InstancedMode = InstancedMode.none
var own_materials : Bool = false
InstancedMode¶
import "luxe: system/mesh.modifier" for InstancedMode
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unknown
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unknown
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unknown
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Mesh¶
import "luxe: system/mesh.modifier" for Mesh
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- create(entity:
Entity
) - create(entity:
Entity
, material:Material
, mesh_lx:String
) - destroy(entity:
Entity
) - set_instanced_auto_units(world:
World
, grid_units_cell_size:Num
) - get_instanced_auto_units(world:
World
) - has(entity:
Entity
) - clear(entity:
Entity
) - level_get_element_count(entity:
Entity
, level:Num
) - level_get_count(entity:
Entity
) - level_set_active(entity:
Entity
, level:Num
, disable_current:Bool
) - level_get_active(entity:
Entity
) - level_set_enabled(entity:
Entity
, level:Num
, state:Bool
) - level_get_enabled(entity:
Entity
, level:Num
) - set_asset(entity:
Entity
, asset_id:String
) - set_instanced_group(entity:
Entity
, group_id:String
) - get_instanced_group(entity:
Entity
) - set_instanced(entity:
Entity
, state:Bool
) - get_instanced(entity:
Entity
) - get_source_id(entity:
Entity
) - get_default_material(entity:
Entity
) - set_default_material(entity:
Entity
, material:Material
) - get_geometry(entity:
Entity
, level:Num
, element:Num
) - get_geometry(entity:
Entity
) - obb_intersect_ray(entity:
Entity
, ray_x:Num
, ray_y:Num
, ray_z:Num
, ray_dir_x:Num
, ray_dir_y:Num
, ray_dir_z:Num
)
Entity
)
¶None
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Entity
, material: Material
, mesh_lx: String
)
¶None
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Entity
)
¶None
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World
, grid_units_cell_size: Num
)
¶None
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World
)
¶Num
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Entity
)
¶Bool
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Entity
)
¶unknown
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Entity
, level: Num
)
¶unknown
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Entity
)
¶unknown
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Entity
, level: Num
, disable_current: Bool
)
¶unknown
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Entity
)
¶unknown
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Entity
, level: Num
, state: Bool
)
¶unknown
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Entity
, level: Num
)
¶unknown
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Entity
, asset_id: String
)
¶unknown
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Entity
, group_id: String
)
¶unknown
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Entity
)
¶String
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Entity
, state: Bool
)
¶unknown
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Entity
)
¶Bool
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Entity
)
¶unknown
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Entity
)
¶unknown
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Entity
, material: Material
)
¶unknown
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Entity
, level: Num
, element: Num
)
¶unknown
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Entity
)
¶unknown
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Entity
, ray_x: Num
, ray_y: Num
, ray_z: Num
, ray_dir_x: Num
, ray_dir_y: Num
, ray_dir_z: Num
)
¶unknown
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System¶
import "luxe: system/mesh.modifier" for System
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- new(world:
World
)
World
)
¶System
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