¶
luxe
API (2025.1.2
)¶
luxe: system/nav.modifier
module¶
Data¶
import "luxe: system/nav.modifier" for Data
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var rebuild : Num = 1
var mesh : Asset = null
var tile_size : Num = 32
var cell_size : Num = 0.3
var cell_height : Num = 0.2
var height : Num = 2
var radius : Num = 0.6
var max_climb : Num = 0.9
var max_slope : Num = 45
var min_region_size : Num = 8
var merged_region_size : Num = 20
var max_edge_length : Num = 12
var max_edge_error : Num = 1.3
var verts_per_poly : Num = 6
var detail_sample_distance : Num = 6
var detail_sample_max_error : Num = 1
var partition : Partition = Partition.watershed
var no_low_hanging : Bool = true
var no_ledge_spans : Bool = true
var no_walkable_low_spans : Bool = true
var debug_draw : Bool = false
var keep_debug_data : Bool = false
Nav¶
import "luxe: system/nav.modifier" for Nav
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- raycast(entity:
Entity
, start:Float3
, end:Float3
, extents:Float3
) - nearest_point(entity:
Entity
, start:Float3
, extents:Float3
) - get_path(entity:
Entity
, start:Float3
, end:Float3
, extents:Float3
)
Entity
, start: Float3
, end: Float3
, extents: Float3
)
¶Float3
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Entity
, start: Float3
, extents: Float3
)
¶Float3
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Entity
, start: Float3
, end: Float3
, extents: Float3
)
¶List
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Partition¶
import "luxe: system/nav.modifier" for Partition
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unknown
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unknown
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unknown
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System¶
import "luxe: system/nav.modifier" for System
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- new(world:
World
)
World
)
¶System
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