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luxe API (2025.1.2)


luxe: system/physics/character3D.modifier module


BackFaceMode

import "luxe: system/physics/character3D.modifier" for BackFaceMode

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BackFaceMode.ignore returns unknown

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BackFaceMode.collide returns unknown

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Character3D

import "luxe: system/physics/character3D.modifier" for Character3D

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Data

import "luxe: system/physics/character3D.modifier" for Data

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  • var target : Link = null
  • var height : Num = 2
  • var width : Num = 1
  • var input : Float3 = [0, 0, 0]
  • var speed : Num = 1
  • var velocity : Float3 = [0, 0, 0]
  • var mass : Num = 70
  • var max_strength : Num = 100
  • var shape_offset : Float3 = [0, 0, 0]
  • var backface_mode : BackFaceMode = BackFaceMode.collide
  • var predictive_contact_distance : Num = 0.1
  • var max_collision_iterations : Num = 5
  • var max_constraint_iterations : Num = 5
  • var min_time_remaining : Num = 0.0001
  • var collision_tolerance : Num = 0.001
  • var character_padding : Num = 0.02
  • var max_hits : Num = 256
  • var hit_reduction_cos_max_angle : Num = 0.999
  • var penetration_recovery_speed : Num = 1

System

import "luxe: system/physics/character3D.modifier" for System

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  • new(world: World)
  • init(world: World)

System.new(world: World) returns System

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System.init(world: World) returns unknown

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