¶
luxe
API (2025.1.2
)¶
luxe: world/scene
module¶
Scene¶
import "luxe: world/scene" for Scene
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- create(world:
World
, scene:Scene
) - create(world:
World
, scene:Scene
, on_ready:Fn
) - has(entity:
Entity
)
World
, scene: Scene
)
¶unknown
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World
, scene: Scene
, on_ready: Fn
)
¶unknown
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Entity
)
¶unknown
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SceneReady¶
import "luxe: world/scene" for SceneReady
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var world : World = 0
var scene : Entity = Entity.none
- new(world:
World
, scene:Entity
) - editor_new(world:
World
, scene:Entity
) - ready(world:
World
, scene:Entity
) - ready()
- editor_ready(world:
World
, scene:Entity
) - editor_ready()
- tick(delta:
Num
) - editor_tick(delta:
Num
) - destroy(world:
World
, scene:Entity
) - destroy()
- editor_destroy(world:
World
, scene:Entity
) - editor_destroy()
World
, scene: Entity
)
¶SceneReady
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World
, scene: Entity
)
¶SceneReady
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World
, scene: Entity
)
¶unknown
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unknown
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World
, scene: Entity
)
¶unknown
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unknown
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Num
)
¶unknown
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Num
)
¶unknown
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World
, scene: Entity
)
¶unknown
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unknown
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World
, scene: Entity
)
¶unknown
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Stage¶
import "luxe: world/scene" for Stage
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- create(world:
World
, stage:Stage
)
World
, stage: Stage
)
¶unknown
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