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dev log #15 - try luxe now!
As we continue to wrap up our goals for a wider release we're happy to mention that you can try luxe already! Read this for details + a dev update.
posts on luxe development
dev
As we continue to wrap up our goals for a wider release we're happy to mention that you can try luxe already! Read this for details + a dev update.
dev
Hello, Hi! as we start to wrap up for wider release we've got plenty to talk about - this is part 4, the final part for now exploring what it feels like and looks like to use luxe to make games, in concrete detail. Find another cozy seat
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We're back again, and as we start to wrap up for wider release we've got plenty to talk about - this is part 3 exploring what it feels like and looks like to use luxe to make games, in concrete detail. Get yet another cozy seat
dev
Hello again! As we start to wrap up for wider release we've got plenty to talk about - this is part 2 exploring what it feels like and looks like to use luxe to make games, in concrete detail, so get a cozy seat and we'll
tech
Hello friends! As we start to wrap up for wider release we've got plenty to talk about. In the next few posts we're gonna explore what it feels like and looks like to use luxe to make games, in concrete detail, so get a cozy seat
dev
It's 2021 somehow! 2020 was a whole year. That's all that'll be said on that front. What happened for luxe since the last dev log? Quite a lot! There's some big news below, keep reading! retweet this! Since the focus is solely
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Oh it's 2020! What happened during 2019, and what's intended for 2020? Let's find out. 2019 was a pretty busy year on the personal side (had a child, changed jobs etc) but there was still a reasonable amount of forward movement and introspection on
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Oh hey, it's 2019... And we're three months in :D Wait a second, this seems familiar... ah yes dev log #7 was a year ago already! Whew. 2018 was a pretty great year for luxe progress. A lot of big questions were resolved, a lot of
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Oh hey, it's 2018... And we're three months in :D 2018 will be a great year for luxe. In this post we'll briefly go over why, what we're doing and have been doing, as well as talking about the 1.0 engine
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Since we covered what the user facing language experience looks like in dev log #5, it's a good opportunity to talk about the user facing API experience. The luxe API is designed a little differently to what users might be used to, so we'll look at
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Today we get to talk about a topic everybody loves to get excited about - programming languages! More specifically, we're going to talk about the needs when making games with luxe, the landscape of language choices, and the goals of the project being the most relevant decider. Note
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In dev log #3 we spoke about converging our design efforts into a cohesive whole as we approach v1.0.0. This time we take a look a little past 1.0, and the choices made that will affect our trajectory. A lot of decisions go into a game engine