
dev
dev log #15 - try luxe now!
As we continue to wrap up our goals for a wider release we're happy to mention that you can try luxe already! Read this for details + a dev update.
dev
As we continue to wrap up our goals for a wider release we're happy to mention that you can try luxe already! Read this for details + a dev update.
dev
Hello, Hi! as we start to wrap up for wider release we've got plenty to talk about - this is part 4, the final part for now exploring what it feels like and looks like to use luxe to make games, in concrete detail. Find another cozy seat
dev
We're back again, and as we start to wrap up for wider release we've got plenty to talk about - this is part 3 exploring what it feels like and looks like to use luxe to make games, in concrete detail. Get yet another cozy seat
dev
Hello again! As we start to wrap up for wider release we've got plenty to talk about - this is part 2 exploring what it feels like and looks like to use luxe to make games, in concrete detail, so get a cozy seat and we'll
tech
Hello friends! As we start to wrap up for wider release we've got plenty to talk about. In the next few posts we're gonna explore what it feels like and looks like to use luxe to make games, in concrete detail, so get a cozy seat
tech
Learn how to compile C# directly to a native DLL with .NET 7 and NativeAOT.
news
Read about the new luxe community, supporting luxe development and more!
tech
Integrating Tracy Profiler can give a lot of insight for a little bit of effort. Here's how to drop it into your source tree and use it.
news
We look at some of the games from the first official luxe jam (for closed beta testers), and share some thoughts from users who made something for the jam with a quote.
news
more exciting news about the luxe engine closed + open beta, live streams, games on steam, studio news and more.
news
read about a few exciting developments for luxe engine and the team
tech
Tech posts share implementation details from luxe engine, from all corners of making a game engine. Sign up to the newsletter for future detailed posts on rendering, entity systems, editors and more. When working in something like an editor, it's often convenient to be able to input numbers